eye { 0 5 5 }

image { <-8 8 -5> <8 8 -5> <8 -8 -5> <-8 -8 -5> }

light_position { 10 20 20 }


# Chessboard
material { <0.8 0.8 0.8> <0.8 0.8 0.8> <0.4 1.0 0.0 200> 0.0 <1.0 1.0> }
texture { tex/board.bmp }
textured_triangle { <40, 0, 40>, <4.0, 0.0>, <-40, 0, -40>, <0.0, 4.0>, <-40, 0, 40>, <0.0, 0.0> }
textured_triangle { <-40, 0, -40>, <0.0, 4.0>, <40, 0, 40>, <4.0, 0.0>, <40, 0, -40>, <4.0, 4.0> }


material { <0.3 0.3 0.3> <0.8 0.8 0.4> <0.2 0.5 0.2 15> 0.0 <1.0 1.0> }

translate { 0 0 0 }
# Pawn: (7.0)
cylinder { <0, 0, 0>, 2, 0.5 }
squished_sphere { <0, 0.5, 0>, <2, 0.25, 2> }
squished_sphere { <0, 0.75, 0>, <2, 0.5, 2> }
cone { <0, 0.75, 0>, 1.9, 2.0 }
cylinder { <0, 1.5, 0>, 1, 3.0 }
squished_sphere { <0, 4.5, 0>, <1.6, 1.0, 1.6> }
sphere { <0, 6.0, 0>, 1 }